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Memory Card: No Need to Hide When It's Dark Outside
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Memory Card: No Need to Hide When It's Dark Outside

February 22nd, 2016 | by NUSU
Let me set the scene. Its 1998, date unknown. I’m 3 years old, and I’m ogling my Dad’s huge CRT monitor in the study of my childhood home. I can feel the weight of the rubber ball they used to use as an oscillator for...
Vigilo Confido, Commander
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Vigilo Confido, Commander

February 22nd, 2016 | by NUSU
If you played XCOM: Enemy Unknown, as I did, your reaction to the setting of XCOM 2 might well have been the same as mine: ‘hang on a minute, didn’t we win?’ Well I’ve thought about it and I don’t think we actually did....
We didn't start the fire
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We didn't start the fire

February 22nd, 2016 | by NUSU
We rarely talk directly about it, but a sense of movement and physical embodiment in a video game world can be a deeply impressive thing. It’s clear that the people at Campo Santo, developers of Firewatch, understand this. Much...
Club Tropicana: Non-standard Game Over
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Club Tropicana: Non-standard Game Over

February 22nd, 2016 | by NUSU
As we all know, there’s always more than one way to end a game. Generally, this comes in two forms, specifically those famously summarised by Cersei Lannister: ‘you win, or you die’. But sometimes, there’s...
The rise of the Let's Play
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The rise of the Let's Play

February 22nd, 2016 | by NUSU
The bread and butter of many if not all gaming channels on video streaming websites such as YouTube and Twitch, Let’s Plays are an increasingly popular and well-known phenomenon. The rise of the Let’s Play has led to the...
More like Andromedon't
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More like Andromedon't

February 22nd, 2016 | by NUSU
On the 16th of February, the lead writer of Mass Effect: Andromeda, Chris Schlerf, announced via Twitter that he has left Bioware Montreal. Previously a senior writer for Halo 4, Schlerf was nominated by the Writers Guild of...
The rise of the big-budget indie title
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The rise of the big-budget indie title

February 15th, 2016 | by NUSU
Given the ridiculous backlog of games I have yet to touch, yet alone complete, I have decided to be quite selective throughout 2016 with my purchases, lest I become forced to live in a fridge box under a bridge, albeit a fridge...
Future perfect
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Future perfect

February 15th, 2016 | by NUSU
The year is 2026. You strap on your VR headset, fitting the connector electrodes along the studs grafted into your skull. Slotting jacks into the ports embedded in your skin, you flick through the display with deft hand gestures....
What's in a game?: An interview with Mark Brown
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What's in a game?: An interview with Mark Brown

February 15th, 2016 | by NUSU
These past few weeks I’ve been trawling the Twittersphere for interviews with those who work in the industry and are involved in either the critique of games or the making of them. I was fortunate enough to get a reply from...
I’ve seen things you people wouldn’t believe
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I’ve seen things you people wouldn’t believe

February 15th, 2016 | by Michael Hicks
Last year was a very strange year for video games.  After much uncertainty and weariness as to whether the Playstation 4 and Xbox One would be a success or not, 2015 saw the two of them come in to their own, selling millions and...